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. /: March 25, 2003Mode(s)RollerCoaster Tycoon is a that simulates management. Developed by and published by, the game was released for in 1999 and was later ported to the by in 2003. It is the first game in the and was the only game released for a game console in the series for fifteen years until 2018, when RollerCoaster Tycoon Adventures was released exclusively for the.RollerCoaster Tycoon received two: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/ Totally Roller Coaster in 2002, which contained the original game, Added Attractions/ Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.

A screenshot showing a log flume.The player may hire handymen to sweep paths, empty garbage cans, water flowers and mow lawns; to inspect and fix rides; to prevent within the park; and to entertain the guests. The geography and landscaping of the park can be modified, allowing the player to lower/raise terrain and add water to improve the park's attractiveness, as well as to allow rides to fit into their surroundings more easily. Players must also balance the needs of the visitors by strategically placing, concession stands, and.The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as, and even, using a tile-based construction system.Scenarios. The (black) and (white) in the Diamond Heights scenarioThere are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling to 81 scenarios if the whole set is installed. Successfully completing a scenario will unlock the next one. Additionally, Mega Park is unlocked when all 21 scenarios are completed.

This scenario has no objective (except 'Have Fun!' ), but allows the player to build on nearly the entire map, and eventually has all attractions available to build. This is the closest to a 'sandbox' park, except the player does not have an unlimited amount of money to work with, only a $50,000 loan.Some scenarios are based on real parks. For example, 'Katie's Dreamland' (Katie's World in the US Version) is based on, complete with that park's signature roller coaster (The Storm).There were two official scenarios that were available for download on Hasbro's website: Fort Anachronism. Alton Towers was included with the Loopy Landscapes expansion with and and was updated to take advantage of the new game components. Both scenarios are also included as part of RollerCoaster Tycoon Deluxe.

The UK edition of RollerCoaster Tycoon Deluxe contained Blackpool Pleasure Beach in place of Fort Anachronism.Development game designer hated rollercoasters before he began work on RollerCoaster Tycoon. He originally wanted to create a sequel to his highly successful.

However, he later instead decided to make RollerCoaster Tycoon as an excuse to ride on, or 'research', rollercoasters, which he enjoyed doing and became obsessed with. The game was to be called White Knuckle for the majority of the game's development.

However, to follow the tradition of the Tycoon titles, the game was renamed accordingly.The game was developed in a small village near over the course of two years. Sawyer wrote 99% of the code for RollerCoaster Tycoon in, with the remaining one percent written in. The graphics were designed by artist Simon Foster using several 3D modeling, rendering, and paint programs. For his efforts, Sawyer made around $30 million in revenue. The Xbox port was handled by, who would later go on to develop later titles in the series. Release Two were released for Roller Coaster Tycoon that each include new rides, facilities, and scenarios. The first pack, Added Attractions, known in North America as Corkscrew Follies, was released in November 1999.

The second pack, Loopy Landscapes, was released in September 2000. The North American version of Loopy Landscapes includes all the content in Corkscrew Follies.In 2002 a compilation of the base game and both expansions in a single box, RollerCoaster Tycoon Gold was released by Infogrames in North America. Infogrames Europe released their own compilation the same year known as Totally RollerCoaster, which included the base game and the Loopy Landscapes pack on separate discs. RCT Gold was re-released in 2003 as RollerCoaster Tycoon Deluxe, which included all the contents of Gold on a single disc. Deluxe was later released on platforms such as and and in July 2014, these versions were updated to include European language localizations, which were previously available as separate retail versions.A version for the was also released in 2003, which was handled. The port was mainly the same as the original PC version and included both expansion packs.Reception ReceptionAggregate scoresAggregatorScore(PC) 88%(XBOX) 62/100Review scoresPublicationScore(PC)(PC) 8/10(XBOX) 2/10(PC) A(PC) 9/10(PC) 8.6/10(XBOX) 7/10(PC) 8.5/10(XBOX) 6/10(PC) 91/100's Alan Dunkin called it 'another fun management simulation from the mind of Chris Sawyer.'

His praises included the custom naming of everything in the park and position-accurate, real-life sound effects. However, he disliked the limited speed of the game, reasoning that 'when you're trying to manage your newest amusement park, time is ticking by, perhaps faster than you'd like.' He also criticized the limited amount of scenarios and the player not being able to make their own.

's Jason Bates also called it a fun game. He wrote that making custom rides could take a very long time and be very frustrating at first, and players would have to pay too much cash to tasks such as changing land levels, re-positioning trees and build walkways, while they design their rollercoaster. However, once players mastered doing so, 'You'll get a lot of pride out of designing some crazy, twisting corkscrew that winds in and out of lakes and hot dog stands, painting it bright neon pink and orange, and giving it a name like the Vominator.

And then when the kids start lining up for those $5 tickets, you'll be ready to start saving up for your next ridiculous extravaganza.' 's Ben Silverman highlighted the game's graphical style: 'The nature of the game just doesn't call for fancy graphics, and thankfully things run smoothly. The detail level is very cool, from the green-faced nauseous guest to the marquee scrolling the name of the ride at the entrance.' He also praised the endless amount of possibilities in designing rollercoaster rides, as well as the huge amount of specific detail, such as the location of a food stall, the player should and can focus on of their park, with the only slight criticisms being the 'sloppy' interface.Gary Eng Walk of, who graded the game an A, called it 'Quite literally, the thrill ride of the summer', and in 2003, the magazine ranked RollerCoaster Tycoon number 68 on their list of the '100 greatest videogames'.

Aaron Curtis of praised the game, saying that it is 'simple enough to enjoy right out of the box but sophisticated enough to keep even the most obsessive park planner happy for weeks.' The Xbox port received mixed ratings due to very little improvement.

No-cd Patch No-cd Patches

The only exclusive features are no menu buttons (they were accessed by holding the X and B buttons) and a magnifying glass that can be toggled by clicking the left thumbstick.RollerCoaster Tycoon won 's 1999 'Strategy Game of the Year' award, and the editors hailed it as 'a superb game that's virtually guaranteed to put a smile on the face of even the most jaded gamer.' And nominated the game for their 'Best Real-Time Strategy Game' awards, but these went to and, respectively. The former publication's editors wrote that RollerCoaster Tycoon 'revived the theme park subgenre with its rock-solid design and addicting play.' Sales According to PC Data, it was the third best-selling PC game on the week of July 25, 1999, and rose to number two the next week. It was the second best-selling PC title that same month, and was the third best-selling of August of that year. It returned to number two on the week of August 29-September 4, as well as taking the number-two spot again for the month of September. On 18 January 2000, RollerCoaster Tycoon was announced the best selling PC game of 1999.

Its sales in the United States totaled 719,535 units that year, for revenues of $19.6 million—the third-highest gross for 1999. Chris Sawyer said in response to the commercial success of the game, 'I think everyone is a bit stunned by the sales success of RollerCoaster Tycoon, myself included. I always believed in the game concept myself, but I hadn't expected it to have so much widespread appeal among game players of all types.' RollerCoaster Tycoon also received a 'Gold' award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of August 1999, for sales of at least 100,000 units across Germany, Austria and Switzerland.RollerCoaster Tycoon proceeded to become a long-term success in the United States. 's Trey Walker noted in late 2001 that it had 'appeared in the top 10 weekly sales lists almost continuously' during its first two years of release. Domestically, it sold another 749,749 units and earned $20.32 million from January through October 2000, according to. These numbers rose to 1.25 million units ($32.99 million) by the end of the year, which made it the second-biggest computer game seller of 2000, behind.

RollerCoaster Tycoon 's success continued in 2001: it placed again at #2 for the year, behind The Sims, and earned $21.9 million with 953,953 sales.By July 2002, RollerCoaster Tycoon had sold over four million copies. Legacy Several sequels would follow RollerCoaster Tycoon and its expansion packs:,.

Features found in this game, along with RollerCoaster Tycoon 2, were included in in 2017.Several user-created rollercoasters received media attention after footage of them were posted on various and.In 2010, a feature-length movie adaptation was set to begin production, as pre-emptively picked up rights to the series. Was said to be the film's executive producer. References.

^ Bauman, Steve (January 26, 2000). Archived from on January 3, 2004. Retrieved January 27, 2016.

^. chrissawyergames.com.

Retrieved January 28, 2016. Frith, Holden (November 8, 2005). London, England: Times Newspapers Limited. Retrieved August 31, 2013. Atari's revenue from Mr Sawyer's games, including Transport Tycoon and three versions of Rollercoaster Tycoon, is estimated to be about $180 million. Mr Sawyer received about $30 million in royalties. The RCT Team (July 17, 2014).

Retrieved August 17, 2017. ^.

Retrieved October 5, 2018. Retrieved January 27, 2016. Smith, Nick.

Patch

Archived from on November 15, 2014. Retrieved January 27, 2016. King, Nach (May 18, 2000). Retrieved January 27, 2016. Helgeson, Matt. Archived from on August 2, 2008.

Retrieved January 27, 2016. ^ Silverman, Ben (March 1, 1999). Retrieved January 27, 2016. ^ Dunkin, Alan (April 13, 1999). Retrieved January 27, 2016.

Shoemaker, Brad (April 22, 2003). Archived from on October 1, 2003.

Retrieved January 27, 2016. ^ Bates, Jason (April 2, 1999). Retrieved January 27, 2016.

^ Thompson, Justin (April 1, 2003). Retrieved January 27, 2016. Eng Walk, Gary (May 14, 1999). Retrieved January 27, 2016.

Entertainment Weekly. May 12, 2003.

Retrieved January 27, 2016. Curtiss, Aaron (June 7, 1999). Los Angeles Times. Retrieved November 4, 2016. Staff (March 6, 2000). Archived from on March 24, 2005.

The Gamecenter Staff (January 21, 2000). Archived from on June 6, 2000. ^ Staff (March 2000). 'The Sixth Annual PC Gamer Awards'. 7 (3): 46, 47, 49, 50, 54–56, 60, 62. August 21, 1999. Retrieved January 27, 2016.

Rollercoaster Tycoon Loopy Landscapes Patch

September 23, 1999. Retrieved January 27, 2016. September 28, 1999. Retrieved January 27, 2016. October 21, 1999. Retrieved January 27, 2016. Retrieved January 28, 2016.

Staff (April 2000). 'Eyewitness; Shake Your Money-Maker'. 7 (4): 32. Fudge, James (January 19, 2000). Archived from on August 17, 2000. October 30, 1999. Retrieved January 27, 2016.

(Press release) (in German).: Verband der Unterhaltungssoftware Deutschland. September 10, 1999. Archived from on June 23, 2000. Horn, Andre (January 14, 2004). From the original on July 18, 2018. Walker, Trey (November 14, 2001). Archived from on December 13, 2001.

Asher, Mark;. Quarter to Three. Archived from on February 2, 2001. Staff (April 2001). 'Eyewitness; It's All in the Numbers'.

8 (4): 40, 41. (Press release).:. February 7, 2002. Archived from on August 20, 2003.

(January 31, 2002). (PDF) from the original on June 19, 2004. Brown, Ken (July 2002).

'Read Me; News Feed'. (216): 42. Sarkar, Samit (December 22, 2016). Retrieved December 22, 2016. Dellinger, AJ (September 19, 2015).

Hernandez, Patricia (October 29, 2015). Pick, Rachel (December 6, 2015). Limer, Eric (December 10, 2015). Rad, Chloi (December 1, 2015). Fumudoh, Ziwe (December 11, 2015).

May 13, 2010. Retrieved May 1, 2017.External links.